What a week!
Its strange to know that I have only had my Rift dev kit for 7 days, with everything that has happened. One first impressions vid turned into two, which turned into a ridiculous number of videos, views, and comments. Oh, and an article on PCGamer.com:
A huge THANK YOU to all the folks who have watched my videos, subscribed, left feedback and encouraging words. Words fail to express how moved I am!
So, a different type of blog entry this time around. I wanted to discuss some impressions and observations after week 1 of Rifting. Discussed in this video are:
-Looking around before beginning the game experience really helps. Force the player to do this, but nest it inside of the game narrative… kind of like Halo?
-Recommended game order: Tiny Room > Tuscany > Microstar > Dear Esther > Mirror’s Edge > TF2 > Skyrim
-Stay hydrated! Water, Ginger Ale, and frequent breaks are good.
-Not looking at a lot of the screen at all!
-FOV : 108 – 112 feels great, depending on the game and what lens cups you are using.
-”Rift Peripheral Vision”, when you are able to see a little more looking straight than to the side. Gameplay application for this?
My best estimate of the RPV (Rift Peripheral Vision) of all three lens cups, A, B, and C: http://i.imgur.com/iUiwRl7.jpg
-Giving the player options are key
-Controller hierarchy: Hydra > Controller > Mouse & Keyboard
-Learned behavior: using the mouse/analog stick to accelerate turns. Analogous to spinning around the body?
The Game Narrative
- Camera “head bob” is not such a bad thing! In fact, I prefer it. Glide motion still makes me dizzy, even after a week of play.
- Cutscenes are probably best Half Life 2 style – let the player keep control. However, slow and steady camera movements work well. Avoid fast motion and radical rotation.
- Transitions are best when there is a fade to black or fade to white effect. Clean cuts are not as jarring as I expected them to be, but fade outs are better.
-Sound cannot be overstated. Make the environment immersive with high quality, realistic stereo sound.
-Horror implications? Rift peripheral + sound exploitation = NOPE. XD
So that pretty much covers it. This next week will be more on my own development progress with my game project. Also, I plan on a regular bi-weekly video release schedule for gameplay stuff on my YouTube Channel.
Honeymoon’s over, time to do the REALLY fun stuff – creating a world of my own!
Until the Next VR Experiment,