Touch Soul development began by using gamesalad. It’s a great piece of software, and allowed us to get a proof of concept up and running pretty quickly. However, the lack of memory management and arrays pretty much made it inadequate. I would like to make a rhythm game without hard coding each element of the step chart, thank you very much.
Thus begins the adventure of learning CoronaSDK. I will miss doing my programming with a GUI, and making test builds on the device quickly and wirelessly. However, the robustness of coronaSDK cannot be denied. Onward!