VR Dev – Part 11: Torque3D and Community Chat

Posted: April 29, 2013 in VR Dev
Tags: , , , , , , ,


Hey Rifters!

This week is another change up: a live stream that I did last night with some VR devs and enthusiasts!
Here are some highlights:

15:55 Oculus at E3 Speculation
17:05 Browser Apps and Productivity Apps
19:00 Music Games and VR
26:25 “Concert Attendant Hero”
26:55 VR and Stage Fright
32:20 Donkey Kong VR
38:23 Planet 1 Play test
47:18 First Law Play test
1:02:40 Notch Cubes Play test
1:07:20 Rift Amp Play test
1:12:00 Rift Runner Play test
1:19:38 What I am looking forward to with the Rift
1:23:00 Is the Rift Consumer Ready?
1:28:50 Malfate’s Castle Play Test
1:32:05 Rift Software Resources
1:36:18 Head Bob or no Head Bob?
1:43:10 Heli Hell 2 Play test
1:56:12 Rift, 3D, and Eye Strain
2:00:55 Watching a SBS 3D movie in Media Player
2:06:12 Single vs. Double Screen HMDs

I also will be putting a Torque 3D play test on my YouTube Channel. I am thinking of switching over to Torque from UDK, I will keep you posted on that status.

Still working on tutorial writing, trying to make time!

Logging Out,
–Cymatic Bruce

  1. vrlover123 says:


  2. TravisK says:

    Thanks Bruce!

  3. Matthew Fuller says:

    Very cool. I also saw a bit of your livestream. Thanks for doing that. I do have some bad news though:


    amnesia is coming…


    Frankly, the wobbly world of amnesia makes me kinda sick, so I feel bad for you already.

  4. Sorry to see your struggle with UDK. I have chosen for Unity and very happy with it. Not prepared to pay the $1500 yet. But I do have the hydra working with Indie. I haven’t ordered Rift yet, so I don’t need pro for that. But Unity is a breeze for developing an VR environment (check my YouTube channel :-). Don’t know about Torque though.

  5. Matthew Fuller says:

    Its happened. Slender. On the rift.

    I am sure you could try to get it working if he did, but I can see why you may not want too.

  6. Andy says:

    We all miss your posts man! Hopefully you find some hard earned free time to make some more videos. Looking forward to it!

  7. It’ a good one. thanks for information

  8. John Doe says:

    Just had an awesome idea for a Rift game (or rather an aesthetic for a game): a RTS game that you look down on your troops as if you are an god… There is clouds, the little people, maybe a sea… You can achieve a god-like vision effect by putting way apart each camera (for each eye).

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