Archive for September, 2011

CoronaSDK, Day 4

Posted: September 8, 2011 in Touch Soul Dev

It is now day 4 working with CoronaSDK, and I must say that I am pleased with the results. The graphics look cleaner, and objects spawn with no effect on the smooth movement of the timeline. Take a look:

Now, back to the lab to design a level select screen, then get my hands really dirty with the game mechanics!

–Bruce

Touch Soul development began by using gamesalad. It’s a great piece of software, and allowed us to get a proof of concept up and running pretty quickly. However, the lack of memory management and arrays pretty much made it inadequate. I would like to make a rhythm game without hard coding each element of the step chart, thank you very much.

Thus begins the adventure of learning CoronaSDK. I will miss doing my programming with a GUI, and making test builds on the device quickly and wirelessly. However, the robustness of coronaSDK cannot be denied. Onward!

–Bruce

The new digs

Posted: September 6, 2011 in Touch Soul Dev

Hey!

This is the first post from Cymatic. More content coming soon!

For now, check out this vid of Touch Soul!

Peace!

-Bruce